Images to 3D head
Automatic multi-view 3D head reconstruction technology, delivered as a REST API that brings likeness-driven digital people to your applications and pipelines.
# 1. Open a session. Returns an avatar id and photo upload URLs
curl -X POST https://api.cloud.keentools.io/v1/avatar/init \
-H "Authorization: Bearer $API_KEY" \
-H "Content-Type: application/json" \
-d '{ "image_count": 5 }'
# 2. Upload each photo to its pre-signed URL
curl -X PUT "$UPLOAD_URL" \
-H "Content-Type: image/jpeg" \
--data-binary @photo-1.jpg
# 3. Start reconstruction on the session.
# BILLABLE: every /process call is charged to your credit wallet.
# Call it once per head and poll for the result (step 4); do not retry it.
curl -X POST https://api.cloud.keentools.io/v1/avatar/$AVATAR_ID/process \
-H "Authorization: Bearer $API_KEY" \
-H "Content-Type: application/json" \
-d '{ "focal_length_type": { "focal_length_type": "estimate_common" } }'
# 4. Poll until "status": "completed" (free), then download OBJ + texture as a ZIP
curl -X GET https://api.cloud.keentools.io/v1/avatar/$AVATAR_ID/get-status \
-H "Authorization: Bearer $API_KEY"
curl -L -X GET "https://api.cloud.keentools.io/v1/avatar/$AVATAR_ID/get-3d-model?mesh_format=obj&texture=jpg" \
-H "Authorization: Bearer $API_KEY" \
-o head.zip
# 5. Parameters, formats, pricing and the full API reference: https://cloud.keentools.io/docsOne technology, many solutions
MetaHumans
Shortcut character creation by delivering MetaHuman topology straight into your character pipeline
Medical & Healthcare
Convert more patients by visualising their treatment outcome before they commit
3D Characters
Free up sculpting time with a 70–80% accurate base mesh and matched cameras
Gaming
Improve players' experience by personalising in-game character at scale
Enterprise Avatars
Hyper-realistic digital human agents, without scanning, CG artists and the wait
Virtual Try-On
Help customers make the right decision with geometrically accurate fitting
How it works
Multi-view input
Two or more photos from any angles, with no calibration, rigs or depth-sensing hardware.
Realistic texture
Projected from your source photos and blended, with automatic colour correction.
Facial expressions
Each photo's expression captured as exportable blendshapes.
Camera solve
Focal length and camera positions estimated automatically for every shot.
ARKit blendshapes
Personalized 51 ARKit blendshapes in a single API call.
MetaHuman topology
Every head ships in MetaHuman-compatible topology, drop-in ready for Unreal Engine.